AI Insights · Timothy · April 2022
Top 5 Battlefield Commander Games in Latin America Q1 2022
In the first quarter of 2022, the top Battlefield Commander Games on a unified platform in Latin America showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look.
In the first quarter of 2022, the top Battlefield Commander Games on a unified platform in Latin America showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Clash Royale from Supercell demonstrated significant activity. Weekly revenue peaked at around $642K in the first week of January, followed by a decline, ending the quarter at approximately $402K. Weekly downloads fluctuated, hitting a high of 1.09M in mid-January and closing at around 859K. Active users saw a slight decline from 37.8M in late December to 33.5M by the end of March.
Castle Raid! by Voodoo had modest weekly revenue, peaking at $85 in mid-January and experiencing a slight decrease, ending the quarter at $54. Downloads showed a declining trend, starting at 156K in late December and dropping to around 30K by the end of March. Active users also saw a steady decline from 597K to 209K throughout the quarter.
Art of War: Legions from Fastone Games had a steady weekly revenue, ranging between $15K and $27K, ending the quarter at about $21K. Downloads saw a gradual decline, starting at 40.5K and closing at approximately 20K. Active users followed a similar trend, decreasing from 438K in late December to around 299K by the end of March.
Art of Conquest : Airships by Lilith Games had relatively stable weekly revenue, peaking at $5.5K in late December and ending the quarter at around $4.1K. Downloads fluctuated, peaking at 39.4K in early March and ending at 21K. Active users increased from 42K at the start of the quarter to around 53K in early March, before declining to 42K by the end of March.
Castle Crush: Clash Cards Game from Wildlife Studios showed varied performance. Weekly revenue peaked at $4.7K in early January, ending the quarter at approximately $3.5K. Downloads experienced a peak of 34.9K in mid-January and settled at about 23.6K by the end of March. Active users decreased from 82.8K in late December to around 63K by the end of March.
These insights were sourced from Sensor Tower, which provides more detailed analytics for those interested in further exploring the performance of these and other apps.